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Solving puzzles is an important means to practice the game of Toguz Kumalak and to improve your skills.

Toguz Kumalak Problems for BeginnersEdit

These easy problems are meant for those who have just learnt the rules.

Problem 1Edit

TK-A-P1

White to move and win! (solution)

Problem 2Edit

TK-A-P2

Which is the best move White can make? (solution)

Problem 3Edit

TK-A-P3

White to create a Tusdik! (solution)

Problem 4Edit

TK-A-P4

Wnat's wrong? (solution)

Problem 5Edit

TK-A-P5

Find the mistake! (solution)

Problem 6Edit

TK-A-P6

There are two mistakes! (solution)

Problem 7Edit

TK-A-P7

White empties hole 3. Where does his move end? (solution)

Problem 8Edit

TK-A-P8

What is the best move White can play? (solution)

Problem 9Edit

TK-A-P9

White to make a tusdik! (solution)

Toguz Kumalak Problems for Advanced BeginnersEdit

Problem 1Edit

TK-AB-P1

White to play and win the game in two moves! (solution)

Problem 2Edit

TK-AB-P2

White to make a tusdik in two moves! (solution)

Toguz Kumalak Endgame ProblemsEdit

2 Kumalak to be capturedEdit

Problem 1Edit

TK-P5

White achieves a draw! (solution)

Problem 2Edit

TK-P6

White wins (solution)

Problem 3Edit

TK-P7

White wins! (solution)

Problem 4Edit

TK-P8

White still needs two kumalak to win. (solution)

Problem 5Edit

TK-P9

Just a little bit different. White also wins! (solution)

Problem 6Edit

TK-P10

White wins! (solution)

Problem 7Edit

TK-P11

White wins! (solution)

Problem 8Edit

TK-P12

White wins! (solution)

Problem 9Edit

TK-P13

The solution requires great exactness. White wins! (solution)

Problem 10Edit

TK-P21

White wins! (solution)

Problem 11Edit

TK-P22

White wins! (solution)

Problem 12Edit

TK-P23

White wins! (solution)

Problem 13Edit

TK-P24

White wins! (solution)

Problem 14Edit

TK-P25

White wins! (solution)

3 Kumalak to be capturedEdit

Problem 1Edit

TK-P4

White to move and win! (solution)

Problem 2Edit

TK-P14

White to draw! (solution)

Problem 3Edit

TK-P15

White to draw! (solution)

Problem 4Edit

TK-P16

White to win! (solution)

Problem 5Edit

TK-P17

White to draw! (solution)

Problem 6Edit

TK-P18

White to draw! (solution)

Problem 7Edit

TK-P19

White to draw! (solution)

Problem 8Edit

TK-P20

White to draw! (solution)

4 Kumalak to be capturedEdit

Problem 1Edit

TK-P1

White leads by seven points, but must still win the game. White to play! (solution)

Problem 2Edit

TK-P3

White to move and win! (solution)

5 Kumalak to be capturedEdit

6 Kumalak to be capturedEdit

Problem 1Edit

TK-P2

White to move and win! (solution)

About TempiEdit

Problem 1Edit

TK-TEMP-1

White to move wins, although Black leads by 8 points. (solution)

Problem 2Edit

TK-TEMP-2

Supposed Black cannot interfere, how many tempi has White? (solution)

Problem 3Edit

TK-TEMP-3

If Black cannot interfere, how many tempi will White have? (solution)

Problem 4Edit

TK-TEMP-4

The opponent's hole 1 is a tusdik. How many tempi has White? Note: Black cannot interfere. (solution)

More Puzzles of Other Mancala GamesEdit

A list of mancala games other than Toguz Kumalak, of which puzzles have been published on Mancala World.

One-row GamesEdit

Two-row GamesEdit

Three-row GamesEdit

Four-row GamesEdit

ReferencesEdit

Shotayev, M.
Togyzkumalak's Compositions. Astana (Kazakhstan) 2015.


CopyrightEdit

© Ralf Gering
Under the CC by-sa 2.5 license.

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