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Solving puzzles is an important means to practice the game of Toguz Kumalak and to improve your skills.

Toguz Kumalak Problems for Beginners[]

These easy problems are meant for those who have just learnt the rules.

Problem 1[]

TK-A-P1

White to move and win! (solution)

Problem 2[]

TK-A-P2

Which is the best move White can make? (solution)

Problem 3[]

TK-A-P3

White to create a Tusdik! (solution)

Problem 4[]

TK-A-P4

Wnat's wrong? (solution)

Problem 5[]

TK-A-P5

Find the mistake! (solution)

Problem 6[]

TK-A-P6

There are two mistakes! (solution)

Problem 7[]

TK-A-P7

White empties hole 3. Where does his move end? (solution)

Problem 8[]

TK-A-P8

What is the best move White can play? (solution)

Problem 9[]

TK-A-P9

White to make a tusdik! (solution)

Toguz Kumalak Problems for Advanced Beginners[]

Problem 1[]

TK-AB-P1

White to play and win the game in two moves! (solution)

Problem 2[]

TK-AB-P2

White to make a tusdik in two moves! (solution)

Toguz Kumalak Endgame Problems[]

2 Kumalak to be captured[]

Problem 1[]

TK-P5

White achieves a draw! (solution)

Problem 2[]

TK-P6

White wins (solution)

Problem 3[]

TK-P7

White wins! (solution)

Problem 4[]

TK-P8

White still needs two kumalak to win. (solution)

Problem 5[]

TK-P9

Just a little bit different. White also wins! (solution)

Problem 6[]

TK-P10

White wins! (solution)

Problem 7[]

TK-P11

White wins! (solution)

Problem 8[]

TK-P12

White wins! (solution)

Problem 9[]

TK-P13

The solution requires great exactness. White wins! (solution)

Problem 10[]

TK-P21

White wins! (solution)

Problem 11[]

TK-P22

White wins! (solution)

Problem 12[]

TK-P23

White wins! (solution)

Problem 13[]

TK-P24

White wins! (solution)

Problem 14[]

TK-P25

White wins! (solution)

3 Kumalak to be captured[]

Problem 1[]

TK-P4

White to move and win! (solution)

Problem 2[]

TK-P14

White to draw! (solution)

Problem 3[]

TK-P15

White to draw! (solution)

Problem 4[]

TK-P16

White to win! (solution)

Problem 5[]

TK-P17

White to draw! (solution)

Problem 6[]

TK-P18

White to draw! (solution)

Problem 7[]

TK-P19

White to draw! (solution)

Problem 8[]

TK-P20

White to draw! (solution)

4 Kumalak to be captured[]

Problem 1[]

TK-P1

White leads by seven points, but must still win the game. White to play! (solution)

Problem 2[]

TK-P3

White to move and win! (solution)

5 Kumalak to be captured[]

6 Kumalak to be captured[]

Problem 1[]

TK-P2

White to move and win! (solution)

About Tempi[]

Problem 1[]

TK-TEMP-1

White to move wins, although Black leads by 8 points. (solution)

Problem 2[]

TK-TEMP-2

Supposed Black cannot interfere, how many tempi has White? (solution)

Problem 3[]

TK-TEMP-3

If Black cannot interfere, how many tempi will White have? (solution)

Problem 4[]

TK-TEMP-4

The opponent's hole 1 is a tusdik. How many tempi has White? Note: Black cannot interfere. (solution)

More Puzzles of Other Mancala Games[]

A list of mancala games other than Toguz Kumalak, of which puzzles have been published on Mancala World.

One-row Games[]

Two-row Games[]

Three-row Games[]

Four-row Games[]

References[]

Shotayev, M.
Togyzkumalak's Compositions. Astana (Kazakhstan) 2015.


Copyright[]

© Ralf Gering
Under the CC by-sa 2.5 license.

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