Solving puzzles is an important means to practice the game of Toguz Kumalak and to improve your skills.
Toguz Kumalak Problems for Beginners[]
These easy problems are meant for those who have just learnt the rules.
Problem 1[]
White to move and win! (solution)
Problem 2[]
Which is the best move White can make? (solution)
Problem 3[]
White to create a Tusdik! (solution)
Problem 4[]
Wnat's wrong? (solution)
Problem 5[]
Find the mistake! (solution)
Problem 6[]
There are two mistakes! (solution)
Problem 7[]
White empties hole 3. Where does his move end? (solution)
Problem 8[]
What is the best move White can play? (solution)
Problem 9[]
White to make a tusdik! (solution)
Toguz Kumalak Problems for Advanced Beginners[]
Problem 1[]
White to play and win the game in two moves! (solution)
Problem 2[]
White to make a tusdik in two moves! (solution)
Toguz Kumalak Endgame Problems[]
2 Kumalak to be captured[]
Problem 1[]
White achieves a draw! (solution)
Problem 2[]
White wins (solution)
Problem 3[]
White wins! (solution)
Problem 4[]
White still needs two kumalak to win. (solution)
Problem 5[]
Just a little bit different. White also wins! (solution)
Problem 6[]
White wins! (solution)
Problem 7[]
White wins! (solution)
Problem 8[]
White wins! (solution)
Problem 9[]
The solution requires great exactness. White wins! (solution)
Problem 10[]
White wins! (solution)
Problem 11[]
White wins! (solution)
Problem 12[]
White wins! (solution)
Problem 13[]
White wins! (solution)
Problem 14[]
White wins! (solution)
3 Kumalak to be captured[]
Problem 1[]
White to move and win! (solution)
Problem 2[]
White to draw! (solution)
Problem 3[]
White to draw! (solution)
Problem 4[]
White to win! (solution)
Problem 5[]
White to draw! (solution)
Problem 6[]
White to draw! (solution)
Problem 7[]
White to draw! (solution)
Problem 8[]
White to draw! (solution)
4 Kumalak to be captured[]
Problem 1[]
White leads by seven points, but must still win the game. White to play! (solution)
Problem 2[]
White to move and win! (solution)
5 Kumalak to be captured[]
6 Kumalak to be captured[]
Problem 1[]
White to move and win! (solution)
About Tempi[]
Problem 1[]
White to move wins, although Black leads by 8 points. (solution)
Problem 2[]
Supposed Black cannot interfere, how many tempi has White? (solution)
Problem 3[]
If Black cannot interfere, how many tempi will White have? (solution)
Problem 4[]
The opponent's hole 1 is a tusdik. How many tempi has White? Note: Black cannot interfere. (solution)
More Puzzles of Other Mancala Games[]
A list of mancala games other than Toguz Kumalak, of which puzzles have been published on Mancala World.
One-row Games[]
- 55Stones (1)
Two-row Games[]
- Afrika (2)
- Alemungula (1)
- Banan-Cala (1)
- Bohnenspiel (2)
- Cenne (1)
- En Gehé (1)
- Layli Goobalay (1)
- Ô ăn quan (1)
- Ot-tjin (1)
- Oware (3)
- Pas de Deux (1)
- Sadeqa (1)
- Songo (1)
- Vai Lung Thlan (1)
- Waurie (1)
Three-row Games[]
- Selus (1)
- Sulus Nishtaw (1)
Four-row Games[]
- Tchouba (2)
References[]
- Shotayev, M.
- Togyzkumalak's Compositions. Astana (Kazakhstan) 2015.
Copyright[]
© Ralf Gering
Under the CC by-sa 2.5 license.